![]() ![]() 30,000–20,000 BP There may have been human habitation in the Americas prior to the Clovis culture, according to some archaeologists.30,000 to 20,000 BP Mammoth bones, believed to have been chipped by humans, are found at the Yukon's Bluefish Caves : 125.The ancestral origins of caribou prior to the last glaciation (Wisconsin), which occurred approximately 80,000 to 10,000 years ago, are not well understood, however, during the last glaciation it is known that caribou were abundant and distributed in non-glaciated refugia both north and south of the Laurentide Ice Sheet. Is from a 1.6 million year old tooth found in the Yukon Territory other early records include 45,500-year-old cranial fragment from the Yukon and a 40,600-year-old antler from Quebec (Gordon 2003). 40,000 BP The earliest record of Rangifer tarandus caribou (which includes five subspecies: boreal woodland caribou, barren-ground caribou) in North America.50,000 BP According to Robert McGhee, a Canadian anthopologist, "It is theoretically possiblethat humans could have reached North America from northeast Siberia at any time during the past 100,000 years.".The 1996 Report by the Royal Commission on Aboriginal People described four stages in Canadian history that overlap and occur at different times in different regions: 1) Pre-contact – Different Worlds – Contact 2) Early Colonies (1500–1763) 3) Displacement and Assimilation (1764–1969) and 4) Renewal to Constitutional Entrenchment (2018). Īccording to Historica Canada's "Key moments in Indigenous History Timeline"-while there is no consensus and much debate-there is a "broad assumption" that there were waves of "migration from northeastern Asia" by sea and via a land bridge that took place from 30,000 and 13,500 BP Historica Canadas first entry on the timeline with "rrefutable archeological evidence of human occupation"-in what is now Canada and Alaska- is dated from 18,000 to 10,000 BP, with sites in Alaska's Tanana River Valley, Haida Gwaii in British Columbia, Vermilion Lakes in Alberta, and Debert in Nova Scotia. There are a number of origin stories about the world in general and the place of First Nations within that history. First Nation's oral histories and traditional knowledge, combined with new methodologies and technologies -used by archaeologists, linguists, and other researchers-produce new-and sometimes conflicting-evidence.įirst Nations refer to the habitation of North America from time immemorial. The pre-history settlement of the Americas is a subject of ongoing debate. ![]() The history of the First Nations is the prehistory and history of present-day Canada's peoples from the earliest times to the present day with a focus on First Nations. You can help by adding missing items with reliable sources. Set a limit on how much time you spend online each day.This is a dynamic list and may never be able to satisfy particular standards for completeness. The appeal of social media is that it helps us to fill social needs without the efforts or restraints of in-person contact.ģ.77bn global internet users in 2017, equaling 50% penetration.Ģ.80bn global social media users in 2017, equaling 37% penetration.Ģ.56bn global mobile social media users in 2017, equaling 34% penetration.Ĥ.92bn global mobile users in 2017, equaling 66% penetration.ġ.61bn global ecommerce users in 2017, equaling 22% penetration. One in four people spends more time online than they do asleep.īased on a survey conducted by Asurion of 2,000 US adults with a smartphone in September 2017.Īs social animals, human contact is needed for emotional and psychological health. ![]() The average teenager sends 3,400 electronic messages a month from bed.Ĥ0% of people have some kind of internet-based addiction, be that to social media, pornography or email (which the average worker checks 36 times an hour). The average person checks the phone 200 times a day - that's once every six and a half minutes.ħ3% of millennials say they would struggle to go a day without checking their phone or computer.ħ0%of 16-24-year-olds say they prefer texting to talking. As one amasses virtual wealth or prestige by spending time on games and advancing through levels, virtual wealth can translate into some version of actual recognition. The same goals that drive people to pursue success in the real world are often present in video games. Challenging virtual games allow players to feel that they are good at something. ![]()
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